I'm a versatile content creator with over four years of industry experience ranging from creating photorealistic AAA assets to coding ActionScript user interfaces. I come from a strong traditional art background and I've reliably displayed an ability to quickly understand and apply new technical concepts to a diverse set of projects. I maintain an active interest in all aspects of game development and look forward to making artistic or technical contributions to any new project.
EXPERIENCE
BAKER HUGHES Houston, TX
May 2013 - present
UI/UX Designer
Internal software
PC
- Worked to increase learnability and efficiency of internal software to save training and operations costs
- Gathered requirements from user interviews and delivered interface designs incrementally with wireframe mockups, pixel perfect development guides, and interactive Flash/AS3 prototypes
- Worked closely with developers to ensure proper implementation of designs
- Conducted usability testing as part of design iteration process
- Authored Illustrator scripts to automate repetitive tasks for UX team
OSCAR MIKE GAMES Houston, TX
February 2011 - August 2012
Artist
Left Bee-Hind, Bloxus, My Vampire Boyfriend, Spellslingers, unannounced titles
iOS/Android
- Played a strong role in deciding the visual identity of all projects through creation of concept art, production of 2D and 3D assets, and user interface design
- Authored Photoshop scripts and Action sets to automate repetitive processes for art team
- Quickly developed proficiency with Shiva3D engine
PI STUDIOS Houston, TX
May 2008 - January 2011
Artist
Call of Duty: Black Ops, unannounced titles
XBox 360/PS3/iOS
- Created concept art and next-gen assets
- Used proprietary toolsets provided by clients to create complex scripted content, enabling technical art lead to focus on other tasks to meet milestone deadlines
Lead Artist
Quake Arena Arcade
XBox 360
- Achieved proficiency in Flash and ActionScript 2.0 primarily through documentation, enabling me to maintain and augment a ScaleForm UI system
- Concepted and created UI assets, Achievement icons, high-res weapon textures, variant model skins, and various promotional artwork
- Proposed and implemented many new UI features including a How To Play section, fully customizable controller settings, and Match Results screen with minimal code support
- Worked closely with coders to make the UI compliant with all technical requirements for XBLA certification and EFIGS-J localization
- Provided Flash/ActionScript training and support to other project teams, enabling the company to expand their use of ScaleForm to other projects
- Represented the Quake Arena Arcade project at the company's QuakeCon booth
EDUCATION
RICE UNIVERSITY Houston, TX
August 2005 - January 2009
B.S. in Electrical Engineering (Computer Engineering specialization)
TECHNOLOGY
3D Studio Max // Photoshop // Illustrator // Flash/AS3 // Unity // UDK // SVN // Shiva3D